Weapons - Off Hand

Off-hand Weapons

Weapon attacks tagged (Passive) are passive abilities which work only when the weapon is actively wielded in your off-hand.

Weapon Parry Warding Physical Armor Magical Armor Weapon Precision Stealth
Shield +1 0 +5 0 -1 -1
Focus 0 +1 0 +5 -1 -1
Charm 0 0 0 0 +1 0
Warhorn 0 0 0 0 0 0
Light Weapon 0 0 0 0 0 0

Shield

  • (Rapid action) Projectile Defense
    • You have quarter cover against physical projectile attacks for 1 round.
  • (Rapid action) Shield Bash
    • Deals 5 physical damage.

Focus

  • (Rapid action) Projectile Defense
    • You have quarter cover against magical projectile attacks for 1 round.
  • (Projectile) (Rapid action) Focus Ray
    • Range: (2 + C/2) meters.
    • Shoot a ray that deals 3 magical damage. Potency bonus to this attack's damage is halved.

Charm

  • (Passive) Weapon Precision Bonus
    • A wielded charm gives a +1 bonus to weapon precision.

Warhorn

  • (Passive) Playing Horn
    • This weapon's abilities affect all allies who can hear you.
    • Allies who can't hear you are not affected by your warhorn.
    • Being stunned, falling or going prone, diving underwater or becoming unavailable to use techniques in any way stops the bonuses granted by this weapon.
  • (Action) "Alacrity"
    • Allies within range gain quickened for (1 + C/4) rounds.
  • (Action) "Persistence"
    • Choose a debilitating status effect. Allies are cured of this debilitating status effect.