Warwise

Focusing on the Big Picture

The Warwise concern themselves not with the foe in front of them, but the whole battlefield.

Battle Overseer

You can keep the whole battlefield in your mind as a mental image:

  1. You can't be ambushed by non-magical means. You can take the speak special action to alert your allies, ending their ambushed status.
  2. As long as you clearly hear or see a creature once, you can track their location within a 25 meter radius for up to 1 hour from the last time you hear or see it.

Backup Plan

You can use this ability as a part of a damaging weapon attack by spending 1 energy. If you fail all of the precision rolls of this attack, you can instead use a non-damaging ability in its place.

Techniques

Adapt to Elevation

Category: Modification
Execution Time: Special
Cost: 2 energy
Duration: (1 + C/3) rounds
Effect
You can choose to activate this ability as a part of the speak special action. This technique costs an additional 1 energy per affected creature. This energy cost excludes yourself.
For the duration of this technique, allies who can hear you ignore the penalties of attacking from low ground and their attacks from high ground gain (3 + P/2) bonus damage.

Adapt to Formation

Category: Modification
Execution Time: Special
Cost: 2 energy
Duration: (1 + C/4) rounds
Effect
You can choose to activate this ability as a part of the speak special action. This technique costs an additional 2 energy per affected creature. This energy cost excludes yourself.
Allies who can hear you do not trigger prepared actions with their movement for the duration.

Adapt to Terrain

Category: Modification
Execution Time: Special
Cost: 2 energy
Duration: (1 + C/3) rounds
Effect
You can choose to activate this ability as a part of the speak special action. This technique costs an additional 1 energy per affected creature. This energy cost excludes yourself.
Allies who can hear you ignore movement penalties from rough terrain for the duration of this technique.

Focused Defense

Category: Defense
Execution Time: Action
Cost: 2 energy
Duration: 1 round
Effect
Gain protective foresight, and 1 stack of protected per adjacent hostile creature for the duration.

Disarm

Category: Weapon attack
Against: Parry
Execution Time: Special
Cost: 2 energy
Range: 1 meter
Effect
This attack deals 5 armor-ignoring damage, and your target drops one of its weapons. This weapon falls below the target.
This technique can't disarm natural weapons.

Expose Weakness

Category: Offense
Against: Parry
Execution Time: Action
Cost: 3 energy
Range: 5 meters
Duration: (2 + C/4) rounds
Effect
Study your target, applying exposed and cracked armor for the duration of this technique.

Improved Maneuvering

Category: Modification
Execution Time: Special
Cost: 2 energy
Effect
You can choose to activate this technique when you take any full-turn action or after spending your movement against unsteady aiming.
You can move up to (2 + C/4) meters before taking that action.

Insight

Category: Utility
Execution Time: Rapid action
Cost: 1 energy
Range: 10 meters
Effect
This technique does not require a precision roll. Choose a creature, and reveal one feature of your choosing:
1. Armor
2. Resistances
3. Current health
4. One ability

Rally

Category: Utility
Execution Time: Full-turn action
Cost: Special
Duration: (1 + C/2) rounds
Effect
This technique costs 4 energy per affected creature.
Unconscious allies within hearing distance regain their consciousness and gain temporary health until they are at 10 health for the duration.