Humans

Nomad WarriorLevel 0 - Minion
To do: add lore
Health: 50Movement: 5 meters
Potency: 0Control: 0Precision Roll: d10
Parry: 4Warding: 4Constitution: 4Evasion: 4
Physical Armor: 0Magical Armor: 0Weapon: Improvised weapons
Strike - Action, basic weapon attack
Deals 10 physical damage.

Nomad PoetLevel 0 - Minion
To do: add lore
Health: 40Movement: 5 meters
Potency: 0Control: 0Precision Roll: d10
Parry: 4Warding: 4Constitution: 4Evasion: 4
Physical Armor: 0Magical Armor: 0Weapon: Unarmed
Strike - Action, basic weapon attack
Deals 5 physical damage.
Poem of Fury - Rapid action, technique
Target gains a +2 bonus to their damage with basic weapon attacks.

Novice FighterLevel 1 - Minion
Low level fighters are heavily armored, powerful combatants. They are usually guardians, soldiers, duelists or even raiders and bandits.
Health: 80Movement: 4 meters
Potency: 1Control: 0Precision Roll: d10
Parry: 8Warding: 5Constitution: 6Evasion: 5
Physical Armor: 15Magical Armor: 0Weapon: Sword and shield
Slash - Action, basic weapon attack
Deals 20 physical damage.
Shield Bash - Rapid action, weapon attack
Deals 5 physical damage.
Charge - Full-turn action, basic weapon attack
-1 penalty to precision roll.
This fighter gains a +3 bonus to its movement speed, and charges at its target in a straight unobstructed path using its movement speed. Then, it attacks with slash.
After charging, this fighter becomes fatigued for 1 round.

Novice ArcherLevel 1 - Minion
Novice archers wear light armor, and they can shoot targets from long distances. They are mostly found as hunters, wall defenders or outlaws.
Health: 70Movement: 6 meters
Potency: 1Control: 0Precision Roll: d10
Parry: 6Warding: 6Constitution: 5Evasion: 6
Physical Armor: 5Magical Armor: 0Weapon: Recurve Bow
Unsteady Aiming (-2) - Passive
This archer's recurve bow is affected by unsteady aiming.
Shoot - Action, basic weapon attack, projectile
Range: 15 meters.
Deals 20 physical damage.
Curved Shot - Action, weapon attack, projectile
Range: 5 meters.
Deals 15 physical damage, ignoring non-magical covers.
Bash - Prepared action, weapon attack
Attacks the next foe who moves into, within or out of melee range.
Deals 10 physical damage.

Novice ShamanLevel 2 - Boss, minion
To do: add lore
Health: 60Movement: 6 meters
Potency: 1Control: 1Precision Roll: d10 + 2
Parry: 5Warding: 7Constitution: 5Evasion: 6
Physical Armor: 0Magical Armor: 5Weapon: Staff
Unsteady Aiming (-2) - Passive
This shaman's staff is affected by unsteady aiming.
Bolt - Action, basic weapon attack, projectile
Range: 10 meters.
Deals 20 magical damage.
Protect Ally - Action, technique
Range: 5 meters.
Heals an ally for 5 health and applies protected for 1 round.
Divination - Rapid action, technique
Range: 5 meters.
Grants an ally protective foresight for 1 round.

CultistLevel 2 - Minion
To do: add lore
Health: 60Movement: 6 meters
Potency: 0Control: 2Precision Roll: d10 + 2
Parry: 5Warding: 6Constitution: 6Evasion: 6
Physical Armor: 0Magical Armor: 5Weapon: Dagger
Slash - Action, basic weapon attack
Deals 15 physical damage.
Purge Blessings - Action, technique
This technique's precision roll is made against Constitution.
Range: 5 meters.
Removes a supportive status effect from the target creature, and deals 10 magical damage if an effect was removed.
Opportunistic Strike - Prepared action, weapon attack
Attacks the next foe who moves into, within or out of melee range.
Deals 10 physical damage.

Cultist AssassinLevel 3 - Minion
To do: add lore
Health: 60Movement: 6 meters
Potency: 3Control: 0Precision Roll: d10 + 2
Parry: 7Warding: 7Constitution: 6Evasion: 7
Physical Armor: 0Magical Armor: 5Weapon: Dagger
Slash - Action, basic weapon attack
Deals 20 physical damage.
Consume - Action, technique
Duration: 3 rounds
This cultist can attack with slash twice and gains inspired at the start of its turns, but any precision roll targeting its Parry or Evasion succeeds automatically while this effect is active.
Poison of Wounds - Rapid action, technique
This technique's precision roll is made against Constitution.
This cultist's next slash within this round applies 2 rounds of bleeding (5 damage) if it hits.
Opportunistic Strike - Prepared action, weapon attack
Attacks the next foe who moves into, within or out of melee range.
Deals 15 physical damage.

Flame WitchLevel 4 - Boss
To do: add lore
Health: 60Movement: 6 meters
Potency: 2Control: 2Precision Roll: d10 + 3
Parry: 6Warding: 8Constitution: 7Evasion: 6
Physical Armor: 0Magical Armor: 5Weapon: Staff
Unsteady Aiming (-2) - Passive
This witch's staff is affected by unsteady aiming.
Fire Bolt - Action, basic weapon attack, projectile
Range: 10 meters.
Deals 25 magical damage.
Scarring Flames - Rapid action, technique
This technique's precision roll is made against Constitution.
Range: 5 meters.
Applies bleeding (7 damage) for 1 round. If the target is burning, the duration is increased to 2 rounds.
Blazing Opportunity - Prepared action, technique
This attack's precision roll is made against Evasion.
This witch attacks the next foe who moves into, within or out of a 2 meter radius around it, applying burning (12 damage) for 1 round.

AshikLevel 4 - Support
The Ashik are a pseudo-group of religious poets that travel and sing for whichever divinity they believe in. They are as peaceful as the God they take faith in, and the worst ones are often cunning enough to hide which God that is.
Health: 60Movement: 6 meters
Potency: 0Control: 4Precision Roll: d10 + 3
Parry: 6Warding: 7Constitution: 7Evasion: 7
Physical Armor: 0Magical Armor: 5Weapon: Dagger and any musical instrument
Slash - Action, basic weapon attack
Deals 15 physical damage.
Discord - Action, technique
Range: 5 meters.
Deals 10 magical damage and applies disoriented (-1) for 2 rounds.
Poem of Humility - Rapid action, technique
Range: 3 meters.
For 1 round, the Ashik's target receives a -1 penalty to precision rolls and takes 5 magical damage whenever it fails one.

Veteran FighterLevel 5 - Minion
These trained fighters are heavily armored, powerful combatants. They are usually professional soldiers who serve as lieutenants or commanders within armies. However, some of them can be found as independent mercenaries or bodyguards.
Health: 80Movement: 4 meters
Potency: 5Control: 0Precision Roll: d10 + 2
Parry: 10Warding: 7Constitution: 8Evasion: 7
Physical Armor: 15Magical Armor: 0Weapon: Sword and shield
Critical Training - Passive
If this fighter rolls an unmodified 10 with a precision roll for a damaging weapon attack, that attack gains a +5 bonus to its damage.
Slash - Action, basic weapon attack
Deals 30 physical damage.
Shield Bash - Rapid action, weapon attack
Deals 10 physical damage.
Charge - Full-turn action, weapon attack
This fighter gains a +3 bonus to its movement speed, and charges at its target using its movement speed. Then, it attacks with slash.
After charging, this fighter becomes fatigued for 1 round.

Expert FighterLevel 7 - Boss, minion
These well-trained fighters are heavily armored, powerful combatants. They are usually professional soldiers who serve as lieutenants or commanders within armies. However, some of them can be found as independent mercenaries or bodyguards.
Health: 80Movement: 4 meters
Potency: 7Control: 0Precision Roll: d10 + 3
Parry: 11Warding: 8Constitution: 9Evasion: 8
Physical Armor: 15Magical Armor: 0Weapon: Sword and shield
Critical Training - Passive
If this fighter rolls an unmodified 9 or above with a precision roll for a damaging weapon attack, that attack gains a +5 bonus to its damage.
Slash - Action, basic weapon attack
Deals 30 physical damage.
Expose Weakness - Action, technique
Range: 5 meters.
This technique's precision roll is made against Parry.
Applies exposed (5 damage) and cracked armor for 2 rounds.
Shield Bash - Rapid action, weapon attack
Deals 10 physical damage.
Hamstring - Rapid action, weapon attack
This attack's precision roll is made against Constitution.
Applies slowed (-2) for 2 rounds.
Charge - Full-turn action, weapon attack
This fighter gains a +3 bonus to its movement speed, and charges at its target using its movement speed. Then, it attacks with slash.
After charging, this fighter becomes fatigued for 1 round.