Human-likes

ShuraliLevel 2 - Minion
The Shurali are humanoid sheep with one horn. They are pranksters known for tickling people to death.
Health: 50Movement: 6 meters
Potency: 0Control: 2Precision Roll: d10 + 1
Parry: 5Warding: 7Constitution: 6Evasion: 5
Physical Armor: 5Magical Armor: 5Weapon: Claws
Slash - Action, basic weapon attack
Deals 20 physical damage.
Tickling - Action, technique
This attack's precision roll is made against Constitution.
This monster makes a precision roll now and at the end of its target's turns. Unless any of its rolls fail, this target is prone and can't get up.
Deals 10 armor-ignoring damage per round, on the monster's turns.
This monster is unable to move or use any other ability while tickling someone.

Lesser Vampire WarriorLevel 3 - Minion or Boss
Vampires are the reason why forests at night are dangerous. Lesser vampires are almost always found working or studying under a higher vampire. However, there are sightings of rogue vampires. Some even lead bandits or beasts.
Health: 80Movement: 6 meters
Potency: 2Control: 1Precision Roll: d10 + 2
Parry: 7Warding: 7Constitution: 6Evasion: 7
Physical Armor: 5Magical Armor: 0Weapon: Various melee weapons
Vampiric Affinity - Passive
This vampire's base armor is ineffective against burning, and starts burning while in direct sunlight.
Owl Form - Full-turn action, technique
This vampire transforms into a Vampire Owl.
When this vampire falls below 10 health, this ability is automatically triggered even if it falls below 1 health. This can happen only once a day.
Severing Strike - Action, basic weapon attack
This attack's precision roll is made against Parry.
Deals 15 physical damage and applies bleeding (7 damage) for 2 rounds.
Blood Manipulation - Rapid action, technique
This attack's precision roll is made against Constitution.
Range: 5 meters.
Steals 10 health from a bleeding creature.
Spread Wings - Prepared action, weapon attack
This vampire grows its wings and spreads them around itself, gaining a +1 bonus to Parry against the next physical attack.

Lesser Vampire KincallerLevel 3 - Boss
Vampires are the reason why forests at night are dangerous. Lesser vampires, especially magic users, are almost always found working or studying under a higher vampire. However, there are sightings of rogue vampires who lead bandits or beasts.
Health: 60Movement: 6 meters
Potency: 0Control: 3Precision Roll: d10 + 2
Parry: 7Warding: 7Constitution: 6Evasion: 7
Physical Armor: 5Magical Armor: 0Weapon: Staff
Vampiric Affinity - Passive
This vampire's base armor is ineffective against burning, and starts burning while in direct sunlight.
Owl Form - Full-turn action, technique
This vampire transforms into a Vampire Owl.
When this vampire falls below 10 health, this ability is automatically triggered even if it falls below 1 health. This can happen only once a day.
Drain Vitality - Action, technique
This attack's precision roll is made against Constitution.
Range: 5 meters.
Steals 20 health.
Vampiric Healing - Full-turn action, technique
Radius: 10 meters.
Heals all allies the vampire can see within radius, including itself, for 10 health.
As a part of this technique, this vampire can also sacrifice a Vampire Kin within radius, which heals the vampire for an extra 10 health.
Call Vampire Kins - Full-turn action, technique
Summons two Vampire Kins in adjacent squares.
Lasts for 24 hours or until another set of Vampire Kins are summoned.
Can be used once per day.

Lesser YoohaLevel 3 - Minion
Yoohas are a type of dragons. They have human-like bodies with a snake head, and they are able to transform into a fully human shape. They use their shape changing abilities to lure travelers into their camps or villages and ambush them.
Health: 60Movement: 5 meters
Potency: 0Control: 3Precision Roll: d10 + 2
Parry: 6Warding: 8Constitution: 7Evasion: 6
Physical Armor: 5Magical Armor: 5Weapon: Claws and teeth
Human Transformation - Full-turn action, technique
This monster has a human form that they can transform into for 8 hours per day. This form is always the same and is determined by the features of the yooha.
Slash - Action, basic weapon attack
Deals 20 physical damage.
Charming - Rapid action, technique
Range: 5 meters.
Applies weakened defenses (-2) for 1 round.
Attraction - Full-turn action, technique
Range: 5 meters.
Applies disoriented (-2) for 2 rounds.
Charge - Full-turn action, basic weapon attack
-1 penalty to precision roll.
This yooha gains a +3 bonus to its movement speed, and charges at its target using its movement speed. Then, it attacks with slash.
After charging, this yooha becomes fatigued for 1 round.

Yooha ChieftainLevel 4 - Boss
Yoohas are a type of dragons. They have human-like bodies with a snake head, and they are able to transform into a fully human shape. They use their shape changing abilities to lure travelers into their camps or villages and ambush them.
Health: 70Movement: 5 meters
Potency: 0Control: 4Precision Roll: d10 + 3
Parry: 6Warding: 8Constitution: 7Evasion: 6
Physical Armor: 5Magical Armor: 5Weapon: Claws and teeth
Human Transformation - Full-turn action, technique
This monster has a human form that they can transform into for 16 hours per day. This form is always the same and is determined by the features of the yooha.
Slash - Action, basic weapon attack
Deals 25 physical damage.
Poem of Recovery - Rapid action, technique
Range: 3 meters.
Heals the target creature for 6 health.
Attraction - Full-turn action, technique
Range: 5 meters.
Applies disoriented (-2) for 2 rounds.
If the target is already disoriented, it is instead immobilized for 2 rounds.
Charge - Full-turn action, basic weapon attack
-1 penalty to precision roll.
This yooha gains a +3 bonus to its movement speed, and charges at its target using its movement speed. Then, it attacks with slash.
After charging, this yooha becomes fatigued for 1 round.

GhostLevel 5 - Minion
To do: add lore
Health: 50Movement: 5 meters
Potency: 5Control: 0Precision Roll: d10 + 2
Parry: 6Warding: 6Constitution: 9Evasion: 9
Physical Armor: 20Magical Armor: 0Weapon: Unarmed
Half Incorporeal - Passive
This monster's physical armor is ineffective when it is immobilized, stunned or prone.
Strike - Action, basic weapon attack
Deals 15 physical damage and an extra 15 magical damage.
Drain Energy - Rapid action, technique
This technique's precision roll is made against Constitution.
Reduces target's energy by 1.
Charge - Full-turn action, basic weapon attack
This technique's precision roll is made against Constitution.
This ghost gains a +3 bonus to its movement speed, and charges at its target using its movement speed. Then, it attacks with Strike.