<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Introduction :: Sigil of Uchma</title><link>https://sigil.tyghsh.cc/index.html</link><description>Sigil of Uchma is a work-in-progress fantasy tabletop role playing game inspired by medieval Central Asian mythologies. The name is a reference to historical usage of Nazar amulets, and it can be abbreviated simply as “Sigil”.
The game is played with one game master (GM) and one or more players:
The GM builds and runs the campaign, enforces the rules of the game, applies or creates resolution mechanics as necessary and controls the non-player characters (NPCs). Each player controls a single player character (PC). Through their characters, players can explore the world, battle enemies, interact with NPCs, pursue and complete quests, find treasures and go on adventures. Furthermore, Sigil is a relatively simplified take on the more well-known tabletop games. There are not many calculations to slow turns down during combat. Most numbers like damage of a weapon can be calculated beforehand. With proper notes, turns can get fast.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://sigil.tyghsh.cc/index.xml" rel="self" type="application/rss+xml"/><item><title>Creating a Character</title><link>https://sigil.tyghsh.cc/character-creation/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/index.html</guid><description>Player characters are the other part, alongside the Game Master, of Sigil of Uchma. This section will go over the basics of character creation.
You can follow along this section with the character creation website.
Sample Characters Below, you can find a few example characters. Clicking their names will bring you to their character sheets.
#TODO
Classes Each player character in Sigil has two classes that they need to choose, a path and a branch.</description></item><item><title>Combat</title><link>https://sigil.tyghsh.cc/combat/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/combat/index.html</guid><description>Phases of Combat Setting up the battle map Determining turn order in case of ties Determining ambush for the first round Round start Start phase Applying effects from the environment, if any Action phase Players and NPCs take their turns in order, choosing and executing one of the following ordered groups: Move -&gt; Action and Minor Action Action and Minor Action -&gt; Move Move -&gt; Move (Running) Full-turn action End phase Determining of death, leaving combat and fleeing During this phase the speak common action is free to use. End of round Return to round start if the combat is continuing. Basic Rules of Combat Combat has rules for resolving various situations that players and the GM might come across.</description></item><item><title>Items &amp; Crafting</title><link>https://sigil.tyghsh.cc/items/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/items/index.html</guid><description>Currency While trading is still very common, iron coins are the basic universally accepted currency.
When large quantities of currency is required, gold coins are sometimes used for simplification. One gold coin is worth one thousand iron coins.
Item Types Sigil has multiple types of items, from magical weapons to daily necessities:</description></item><item><title>Monsters</title><link>https://sigil.tyghsh.cc/monsters/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/monsters/index.html</guid><description>In Sigil of Uchma, the party might come across various enemies or even allies in the form of NPCs. Monsters are a compendium of premade NPCs supplied for the convenience of Game Masters, and are considered spoilers for players.
Each monster has unique or common abilities, usually with a stat distribution similar to player characters, but they do not have aptitudes. In addition, provided they meet the requirements, they can also take the speak, self cure, swap weapons and drop weapons common actions.</description></item></channel></rss>