<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Creating a Character :: Sigil of Uchma</title><link>https://sigil.tyghsh.cc/character-creation/index.html</link><description>Player characters are the other part, alongside the Game Master, of Sigil of Uchma. This section will go over the basics of character creation.
You can follow along this section with the character creation website.
Sample Characters Below, you can find a few example characters. Clicking their names will bring you to their character sheets.
#TODO
Classes Each player character in Sigil has two classes that they need to choose, a path and a branch.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://sigil.tyghsh.cc/character-creation/index.xml" rel="self" type="application/rss+xml"/><item><title>Paths</title><link>https://sigil.tyghsh.cc/character-creation/paths/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/paths/index.html</guid><description>List of paths:
Path of Guides Path of Poets Path of Sorcerers Path of Warriors</description></item><item><title>Branches</title><link>https://sigil.tyghsh.cc/character-creation/branches/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/branches/index.html</guid><description>List of branches:
Attuner Iconcraft Warwise Wildbond</description></item><item><title>Armor &amp; Weapons</title><link>https://sigil.tyghsh.cc/character-creation/equipment/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/equipment/index.html</guid><description>Armor This equipment protects its wearer from physical and magical damage, depending on its type.
Armor Types and Armor Rating Armor Type Physical Armor Magical Armor Movement Speed Stealth Clothing 0 0 8 0 Robes 0 5 6 0 Light 5 0 6 0 Adventurer 5 5 5 -1 Heavy 10 0 4 -2 Warded 0 10 4 -2 Temporary Armor Additional armor can be gained through spells and abilities which grant temporary armor. Rules of temporary armor can be found in the Status Effects page.</description></item><item><title>Skills</title><link>https://sigil.tyghsh.cc/character-creation/skills/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/skills/index.html</guid><description>Skills are miscellaneous abilities of a character, such as being able to hunt more efficiently or identify a plant. At any point, the GM might ask for a skill roll of a specific skill against a success threshold from a player. When making a skill roll, the following formula is used:
$\text{1d10} + \frac{\text{Control}}{2} + \text{other bonuses}$
Similar to resistances, you can choose to focus on two skills at first level as your major skills. Your major skills use a different formula:
$\text{2d10} + \frac{\text{Control}}{2} + \text{other bonuses}$</description></item></channel></rss>