<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Armor &amp; Weapons :: Sigil of Uchma</title><link>https://sigil.tyghsh.cc/character-creation/equipment/index.html</link><description>Armor This equipment protects its wearer from physical and magical damage, depending on its type.
Armor Types and Armor Rating Armor Type Physical Armor Magical Armor Movement Speed Stealth Clothing 0 0 8 0 Robes 0 5 6 0 Light 5 0 6 0 Adventurer 5 5 5 -1 Heavy 10 0 4 -2 Warded 0 10 4 -2 Temporary Armor Additional armor can be gained through spells and abilities which grant temporary armor. Rules of temporary armor can be found in the Status Effects page.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://sigil.tyghsh.cc/character-creation/equipment/index.xml" rel="self" type="application/rss+xml"/><item><title>Weapons - One Handed</title><link>https://sigil.tyghsh.cc/character-creation/equipment/weapons-one-handed/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/equipment/weapons-one-handed/index.html</guid><description>One handed weapons are divided into two: heavy weapons and light weapons. Light weapons can be wielded as an off-hand weapon. When you wield a light weapon with your off-hand, you can only use its prepared action. Conversely, prepared actions of light weapons can’t be used while they are wielded with the main hand.
Weapon Damage Weapon Precision Stealth Range Hatchet 25 0 0 1 meter Cavalry Sword 20 +1 0 1 meter Javelin 20 0 -1 1 meter Scepter 20 0 0 5 meters Wand 20 0 0 5 meters Shortsword 20 +1 0 1 meter Dagger 15 +1 0 1 meter Unarmed 10 +1 0 1 meter Hatchet (Heavy) Attributes
Melee weapon, throwable
0 weapon precision
Action Chop (basic weapon attack)
Roll against Parry
Range: 1 meter
Deals 25 physical damage.
Action Hook
Roll against Parry
Range: 1 meter
Applies cracked armor for 1 round.</description></item><item><title>Weapons - Off Hand</title><link>https://sigil.tyghsh.cc/character-creation/equipment/weapons-off-hand/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/equipment/weapons-off-hand/index.html</guid><description>Weapon attacks tagged (Passive) are passive abilities which work only when the weapon is actively wielded in your off-hand.
Weapon Parry Warding Physical Armor Magical Armor Weapon Precision Stealth Shield +1 0 +5 0 -1 -1 Focus 0 +1 0 +5 -1 -1 Charm 0 0 0 0 +1 0 Warhorn 0 0 0 0 0 0 Light Weapon 0 0 0 0 0 0 Shield Attributes
Melee weapon
-1 weapon precision
Rapid action Shield bash (basic weapon attack)
Roll against Parry
Range: 1 meter
Deals 5 physical damage.
Rapid action Projectile defense
You have quarter cover against physical projectile attacks for 1 round.</description></item><item><title>Weapons - Two Handed</title><link>https://sigil.tyghsh.cc/character-creation/equipment/weapons-two-handed/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/equipment/weapons-two-handed/index.html</guid><description>Two handed weapons have three weapon attacks.
Weapon Damage Weapon Precision Stealth Range Glaive 30 0 -1 2 meters Spear 25 +1 -1 2 meters Long-grip sword 25 +1 0 1 meter War hammer 20 0 0 1 meter Staff 20 +1 0 10 meters Crossbow 20 +1 -1 10 meters Recurve bow 20 0 -1 15 meters Reflex bow 15 +1 0 10 meters War drums 0 0 -2 Hearing range Glaive Attributes
Melee weapon
0 weapon precision
-1 stealth penalty
Passive Polearm
You cannot attack with a glaive when there is a foe adjacent to you, except for with Hilt Block.
Action Slash (basic weapon attack)
Roll against Parry
Range: 2 meters
Deals 30 physical damage.
Action Cleave
Roll against Parry
Range: 2 meters
Choose a direction: clockwise or counter-clockwise. Attack a target, then continue attacking the next creature in the direction you chose. You continue this until you complete a full rotation, or until an adjacent obstacle such as a creature blocks your attack.
Each successful attack deals 15 physical damage.
Prepared action Hilt block
Roll against Parry
Range: 2 meters
Next time a foe attempts to move into or within range, try to block them. If you succeed, the area within your weapon range is considered light rough terrain for that creature.</description></item></channel></rss>