Warwise
Focusing on the Big Picture
The Warwise concern themselves not with the foe in front of them, but the whole battlefield.
Battle Overseer
You can keep the whole battlefield in your mind as a mental image:
- You can’t be ambushed by non-magical means. You can take the speak common action to alert your allies, ending their ambushed status.
- As long as you clearly hear or see a creature once, you can track their location within a 25 meter radius for up to 1 hour from the last time you hear or see it. You are considered to have line of sight to the creatures you are tracking via this ability.
Backup Plan
You can use this ability as part of a damaging weapon attack by spending 1 energy. If you fail all of the precision rolls of this attack, you can instead use a non-damaging ability in its place. For example, if this damaging weapon attack is an action, you can perform a non-damaging action.
Techniques
Adapt to Elevation
Category: Modification
Execution Time: Special
Cost: 2 energy
Duration: (1 + $\frac{\text{Control}}{3}$) rounds
Effect
You can choose to activate this ability as part of the speak common action. This technique costs an additional 1 energy per affected creature. This energy cost excludes yourself.
For the duration of this technique, allies who can hear you ignore the penalties of attacking from low ground and their attacks from high ground gain (3 + $\frac{\text{Potency}}{2}$) bonus damage.
Adapt to Formation
Category: Modification
Execution Time: Special
Cost: 2 energy
Duration: (1 + $\frac{\text{Control}}{4}$) rounds
Effect
You can choose to activate this ability as part of the speak common action. This technique costs an additional 2 energy per affected creature. This energy cost excludes yourself.
Allies who can hear you do not trigger prepared actions with their movement for the duration.
Adapt to Terrain
Category: Modification
Execution Time: Special
Cost: 2 energy
Duration: (1 + $\frac{\text{Control}}{3}$) rounds
Effect
You can choose to activate this ability as part of the speak common action. This technique costs an additional 1 energy per affected creature. This energy cost excludes yourself.
Allies who can hear you ignore movement penalties from rough terrain for the duration of this technique.
Call Out
Category: Modification
Execution Time: Special
Cost: 2 energy
Duration: (1 + $\frac{\text{Potency}}{4}$) rounds
Effect
You can choose to activate this ability as part of the speak common action.
Tell an ally the location of a creature you can see normally or via battle overseer. For the duration, this ally can target that creature as if they have line of sight to it.
The ally receives a -1 penalty to precision rolls against the creature when they can’t directly see it.
Focused Defense
Category: Defense
Execution Time: Rapid action
Cost: 4 energy
Duration: 1 round
Effect
Gain protective foresight, and 1 stack of protected per adjacent hostile creature for the duration.
Expose Weakness
Category: Offense
Against: Parry
Execution Time: Action
Cost: 3 energy
Range: 5 meters
Duration: (2 + $\frac{\text{Control}}{4}$) rounds
Effect
Study your target, applying exposed and cracked armor for the duration of this technique.
Improved Maneuvering
Category: Modification
Execution Time: Special
Cost: 2 energy
Effect
You can choose to activate this technique when you take any full-turn action or after spending your movement against unsteady aiming.
You can move up to (2 + $\frac{\text{Control}}{4}$) meters before taking that action.
Inspect
Category: Utility
Execution Time: Rapid action
Cost: 1 energy
Range: 10 meters
Effect
This technique does not require a precision roll.
Choose a creature, and reveal one feature of your choosing:
1. Armor
2. One resistance
3. Current health
4. One ability
Plan Ahead
Category: Utility
Execution Time: 10 minutes
Cost: 3 energy
Duration: 30 minutes
Effect
Gain a +1 bonus to skill rolls of your major skills and scouting for 30 minutes.
If you succeed a skill roll for gathering combat intelligence with one of these skills while the bonus is active, you can share your findings from the roll with your allies as part of the speak common action. These allies gain 1 stack of protected and predictive foresight for the duration.
Rally
Category: Utility
Execution Time: Full-turn action
Cost: Special
Duration: (1 + $\frac{\text{Control}}{2}$) rounds
Effect
This technique costs 4 energy per affected creature.
Unconscious allies within hearing distance regain their consciousness and gain temporary health until they are at 10 health for the duration.