<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Branches :: Sigil of Uchma</title><link>https://sigil.tyghsh.cc/character-creation/branches/index.html</link><description>List of branches:
Attuner Iconcraft Warwise Wildbond</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://sigil.tyghsh.cc/character-creation/branches/index.xml" rel="self" type="application/rss+xml"/><item><title>Attuner</title><link>https://sigil.tyghsh.cc/character-creation/branches/attuner/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/branches/attuner/index.html</guid><description>Magicians of the World A powerful attuner has control over each of the five elements that composes the material world: earth, metal, fire, water and nature. This connection to the environment isn’t passive either: attuners must constantly journey across the world, uncovering the countless ways these elements manifest. Earth can be fertile or barren; metal is hard but malleable to many shapes; fire burns things to ashes but some worship it; water sustains life but has the power to flood entire cities; and nature is both nurturing and merciless.</description></item><item><title>Iconcraft</title><link>https://sigil.tyghsh.cc/character-creation/branches/iconcraft/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/branches/iconcraft/index.html</guid><description>Icons and Totems Icons are objects or places of immense magical power; be it an eternal fireplace, an ever-filling urn, the tree of life or even a mountain. No matter the type, however, every icon has a common quality: they were created before the making of the physical world, and thus are not composed of the elements.</description></item><item><title>Warwise</title><link>https://sigil.tyghsh.cc/character-creation/branches/warwise/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/branches/warwise/index.html</guid><description>Focusing on the Big Picture The Warwise concern themselves not with the foe in front of them, but the whole battlefield.
Battle Overseer You can keep the whole battlefield in your mind as a mental image:
You can’t be ambushed by non-magical means. You can take the speak common action to alert your allies, ending their ambushed status. As long as you clearly hear or see a creature once, you can track their location within a 25 meter radius for up to 1 hour from the last time you hear or see it. You are considered to have line of sight to the creatures you are tracking via this ability. Backup Plan You can use this ability as part of a damaging weapon attack by spending 1 energy. If you fail all of the precision rolls of this attack, you can instead use a non-damaging ability in its place. For example, if this damaging weapon attack is an action, you can perform a non-damaging action.</description></item><item><title>Wildbond</title><link>https://sigil.tyghsh.cc/character-creation/branches/wildbond/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://sigil.tyghsh.cc/character-creation/branches/wildbond/index.html</guid><description>One’s Best Friend Instead of focusing on their personal growth, some choose to share their time, training and effort with their pets. While these people are sometimes called “masters”, most of those specialized in this branch of combat are, in actuality, “tamers” or even “summoners” depending on the nature of their pet.
Call Pet Choose a pet category and a damage type (physical or magical) when you take this branch from the list below. Your pet does not count toward your summon limit. It inherits your level and aptitudes. During its turns, it has one action and it uses its basic weapon attack normally unless you tell it to do something else. Otherwise, normal summoning rules apply.</description></item></channel></rss>